About Me

Hi! I am Nadal and I am a real-time VFX artist. I am very passionate about art and programming. I have been painting since I was a child, and I have been tinkering with technology forever. I knew from a young age that I wanted to make video-games. I still remember when I was 11, how I would spend my days making interactive games with PowerPoint, or building houses with an interior design 3D software. Building worlds and making games has always been a passion of mine.

I believe games are a great opportunity to bring people together and have fun. I enjoy collaborating with other artists and developers. I thrive in an agile environment, where all team members share their work with each other and there is a constant flow of ideas and feedback. I believe this is the greatest tool for creating amazing experiences, as it allows us to see our work from different perspectives. I have worked on many team projects and I assume my responsibilities within the team. I have also coordinated two video-game demo projects.

I am a curious person who loves to keep growing. For my graduation project, I challenged myself to build three environment creation tools using Blueprints, C++, Niagara, and HLSL. This helped me hone the technical skills that allow me to approach any VFX confidently, without fear of technical complexity.

Skills:

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Real-time VFX creation
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Fluid simulations with Houdini and JangaFX
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Procedural mesh and HDA creation with Houdini
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Complex shaders creation in engine
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Programming with C#, C++, HLSL, VEX, and others
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Tool scripting to aid in video-game production

Nadal Sastre Molinas

Portfolio